Outcome
Results and impact
- 首页游戏卡片(含推荐标记)
- 标签筛选与类别侧栏
- 每个游戏独立路由入口
精选经典休闲游戏

Overview
Outcome
Decision
Evidence
Visual history
This timeline keeps a readable visual memory of the surface, so the newest cover can stay on the project card without erasing what came before.

Latest
Latest
2026-04-04

Archived
Archived cover
2026-04-04
Case study
01
Outcome
02
Decision
03
Evidence
04
Role
05
Problem
06
Constraints
07
Background
游戏集合的体验关键在于“打开就能玩”:把入口做得足够清晰,让用户用最短路径进入乐趣。
08
Scenario
09
Delivery
10
Design
11
Tech
Flow
This version is best understood as a living product: entry points, feedback loops, and completion states matter as much as the surface design.
Browse / Play / Repeat
Explore

Access
This entry is preserved as archive context. The strongest way to read it is through the visual record, the key decisions, and the surrounding body of work.